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===Blackpowder Weapons=== Explosives & Firearms (Blackpowder) weapons from the DMG pg. 267. As blackpowder is more mundane and common in this setting update for prices to including the Flintlock Pistol (125gp each) and Musket rifle (150gp each). Both replace the loading feature with 'long-loading (2)' meaning it takes 2 full actions to reload. Ammo costs 1gp for 10 shots and weigh 2lb. A Horn gunpowder costs 10gp for 10 shots worth of powder and weigh 2lbs. A keg of blackpowder (gunpowder) is 125gp and weighs 25lbs. A blackpowder bomb costs 25gp. '''NEW MARTIAL FIREARMS''' :'''Blunderbuss''' | Cost 250gp | Wt. 8lbs :Damage- 1d10 piercing; Qualities - Ammunition (range 20/60), long-loading (2), special :This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 20 foot cone. Each creature in the cone takes 2d6 piercing damage if they fail a DC 15 Dexterity saving throw. Using a scatter shot requires pellet ammunition. :'''Dragon Pistol''' | Cost- 175gp | Wt. 3lbs :Damage- 1d8 piercing; Qualites - Ammunition (range 20/60), long-loading (2), special :This weapon can be fired normally or loaded to make a scattering shot, attacking all creatures within a 15 foot cone. Each creature in the cone takes 2d4 piercing damage if they fail a DC 15 Dexterity saving throw. Using a scatter shot requires pellet ammunition :'''Pellet Ammunition''' | Cost 40gp | Wt. 1lb :10 shots with a small pellet cloth bags to hold multiple small little pellets in.
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