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== Equipment == === Bionics === *'''MIU - Good Quality''' **+10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests. Also grants ability to experience familiar's "feelings". *'''Utility Mechadendrite - Common Quality''' **+10 to Tech-Use tests **6 injector pistons for Sacred Unguents **Smoke emitter (Enemy: -5 Weapon Skills Test, +10 smell-based perception tests) **Knife (defense) === Weapons === * '''Angevin Era Chain Sword - Best Quality''' ** An ancient weapon, a masterpiece, engraved with crusade purity seals and kill-marks. It is supposed to have seen action centuries ago during the Drusus Marches. * '''Hellgun (Lucius Pattern) - Good Quality''' ** This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named. * '''Shock Staff - Best Quality''' ** This nondescript staff is mostly used for walking, but has come quite in handy for other uses during excursions through dark alleyways... === Armour === * '''Enforcer Light Carapace Armor''' ** Casual, wearabout armour ** No power requirements ** 5 AP ** 15 kg *** A tough shell-like armor, colored black and adorned in the middle of the chest-plate with the symbol of the Mechanicus Adeptus. Slightly battle-scarred, it is not the fanciest piece of equipment, but it does provide good insurance against stray bolter shells. * '''Power Armour - Good Quality''' ** Used only when necessary ** Power requirements: Battery pack, non-military, 1d5 hours ** 9 AP ** 65 kg ** +20 Strength when worn *** Heavy, gunmetal-grey battle armour, acquired as payment for a favour from someone in the Mechanicus. Used only in situations where force is anticipated beforehand, due to the time limit imposed by the power requirements. It is somewhat old, but serves its purpose well and without a fuss. === Other Equipment === * '''Multikey''' ** Lockpick, gives +30 Security when trying to unlock a door * '''Void Suit''' * '''Injector''' * '''Sacred Unguents''' ** Makes weapons immune to jamming ** Instantly un-jams a jammed weapon * '''Micro-Beads''' * '''Combi-tool''' ** +10 to Tech-Use tests * '''Dataslate''' * '''Auspex/Scanner''' ** +20 to Awareness tests ** Allows 1 Tech-Use to see things human senses cannot normally see * '''Recoil Glove''' ** Can use Basic and Pistol weapons one-handed w/o penalty * '''Servo-Skull''' ** Carries Auspex array
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