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FANGS: Normal Combat
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==Tactical Maneuvers== A combatant can also attempt to control the effectiveness and damage done by an attack by manipulating the combat values of the attack. * '''Trading Skill for Power''' -- An attacker can announce that he is reducing his chance of hitting by any number up to his actual Skill with the weapon. Thus, if Gru has a normal 12 with his Sword, and 7 of that is actual Sword Skill rather than natural ability, his player can announce that Gru is reducing his attack by up to 7 points. If the attack is still successful, Gru gets to add those 7 points to the damage done by the attack. This works just like a Damage Modifier and is added '''directly to the DM. ''' '''Example''':''' Gru normally has a DM of +1. He adds the 7 points of Skill to the DM to get +8. This means he can add the roll of a d8 to his damage if he hits.'' There are, of course, limits. The additional damage cannot be more than the normal maximum damage of the weapon. A Broadsword, for instance, has a maximum damage of 10 points. So Gru could not put more than 10 Skill Points toward damage. The limit is the base damage of the weapon. Normal adds for damage bonus or magical enchantment do not count toward the base damage, though some very special magical weapons might contradict this rule. And, of course, magic does add to the increased damage, just as it would normally. * '''Trading Defense for Attack''' -- The attacker can also increase his chance of hitting by reducing his Parry chance. Again, only the actual Skill points can be exchanged, not the natural ability. And the attack chance can be increased by no more than the base attack Skill, no matter how much Parry the character has. The increase in attack lasts for one attack. The reduction in Parry lasts until the character's next initiative AND ALSO REDUCES THE CHARACTER’S DODGE BY THE SAME AMOUNT FOR THE SAME TIME. Note that this works in reverse. A character can reduce his Attack Skill and apply the points to the Parry Skill with the same durations as given before. * Parry points CANNOT be switched to Attack and then converted to damage as above. However, a character CAN split Attack points to damage and Parry. A character can also put Attack Points toward damage and Parry Points toward Attack.
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