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Fate of the Serpentine
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== Weapon classes == Weapons are divided into the following broad classes: * Light weapons (+1): Dagger, shortsword, cosh, brass knuckles, self bow, etc. * Medium weapons (+2): Sword, mace, axe, longbow, crossbow, etc. * Heavy weapon (+3): Greatsword, maul, halberd, lance, pike, quarterstaff, arbalest, etc. '''Weapon class and turn order''' Weapon classes affect Fate Condensed's voluntary turn order in the following way - except in cases of surprise, where the ambusher always gets first shot/blow: * Missile weapons and Sorcery always go first. * On first round, weapons go in order of their class: 3, 2, 1. This is to reflect the reach of heavier weapons and pole arms. * On subsequent rounds, the order is: 2, 3, 1. This is to reflect how cumbersome heavy weapons are to wield at close quarters. * Within each class, combatants Attack in order of their Athletics. Ties mean simultaneous Attacks.
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