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===Brownie Points=== Finally, tipping the dice in your favor - you, as new Ghostbusters, each start with 20 Brownie Points. After that, you'll earn Brownie Points as rewards when they succeed at their mission or achieve Goals. It's nice to get recognition for a job well done, you know? When the Ghostbusters are doing badly, they lose Brownie points and receive parking tickets, abusive calls from their creditors, and long stays in the hospital. Brownie Points are more than measurements of how well your character’s doing, however. To some extent, Brownie Points let you rewrite the script - to have your characters attempt incredible feats or bail themselves out of terrible jams. You spend your Brownie Points to increase your character's chances of succeeding at difficult tasks. For each Brownie Point you spend, you can roll one additional die when your character is attempting to use a Trait or Talent. You have to decide to spend the Brownie Points before your roll; you cannot use them to reroll failed dice. Brownie Points can also be used to cut down the bad effects when your character is hurt. For example, if he or she has to go to a hospital, each Brownie Point you spend at the time of the accident reduces hospital time by a week. lf your character does something that is amazingly stupid – that should, by all rights, mean his immediate and permanent extinction – the Ghostmaster can, instead of crushing him like a grape, allow your character to spend Brownie points to avoid the fate he or she so richly deserves. lf you ever find that you have 30 Brownie points you don't know what to do with, you can buy an additional point to add to one of your Traits (This option is available only if your Ghostmaster agrees). I don't think we'll get that far - but you never know.
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