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===Advancement=== Finally, the most useful award after playing a good session of GURPS are more character points, which can be used to advance the character with enhanced stats, skills, or other goodies. Points are distributed by the GM at the end of each session. Unlike many RPGs, however, players receive no experience for killing monsters. GMs are free to distribute experience as they see fit, but 1-3 points for completing objectives and 1-3 points for good role-playing per game session are considered normal. Advancement can also come through study, work, or other activities, either during game play or between sessions. In general, 200 hours of study equals one character point. Self-study and on the job experience take more time per character point while high tech teaching aids can reduce the time required. Some intensive situations let a character advance quickly, as most waking hours are considered study. For instance, characters traveling through the Amazon may count every waking moment as study of jungle survival, while living in a foreign country could count as eight hours per day of language study or more.
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