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===Energy Expulsion: Light (Minor)=== 1. The ability to draw on light energy/radiation and emit a highly concentrated bolt of light, not unlike a laser beam. The light bolt can only be fired in pulses from the fingers, hands or eyes. With experience (3rd level or higher), the character can regulate the amount of M.D. inflicted by the light bolt in increments of 1D6.<br> 2. The character can also radiate light like a human light bulb. Equal to about 100 watts, plus 25 watts per level of experience. Even at first level he can radiate enough to light up a 20x20 foot room.<br> 3. Range: 600 feet<br> 4. Mega-Damage: 2D6 + 1D6 M.D. per each level of experience, or blinding flash; the victim, (as many as five if grouped closely together)are momentarily blinded (-8 on all combat rolls) for one melee round. The blinding flash is only effective at close range: 10 feet.<br> 5. Special: Same as Energy Expulsion: Energy.<br> 6. Duration: Instant<br> 7. Attacks Per Melee: Each energy blast counts as one melee attack or action; dual, simultaneous divided blasts also count as one melee attack.<br> 8. Bonuses: +3 to strike for aimed shot. +1 if shooting wild. Furthermore, the character is resistant to radiation (half damage).<br>
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