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Legends - Magic
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===SARCOMANCY=== '''Spellcasting Skill:''' Necromancy '''Prime Attribute:''' Dexterity '''Casting Spells:''' Sarcomancers work with corpses and commonly see themselves as artisans of flesh rather than mere magi. Though magic undoubtedly plays a part in providing the animating force their tools are those of a craftsman โ thread, needle, staple and saw. Most Sarcomancy effects, unlike the spells of other spheres, are extended processes taking minutes to hours rather than seconds or moments. '''Initiate:''' An Initiate Sarcomancer can identify the undead, and detect their presence. He can also recognise the different sorts of animating forces, and detect who pulls an undeadโs puppet strings. '''Adept:''' An Adept can cause dead flesh to animate briefly, and direct it to perform simple explicit actions. Undead created by Adepts have no initiative and cannot attempt complex tasks such as combat. '''Master:''' A Master can reanimate corpses and skeletons into warriors and servants, capable of rudimentary communication and complex tasks, and gifted with the same level of intelligence as a young child (albeit without the ability to truly learn). A Master can also take control of the undead creations of Adepts. '''Archmage:''' An Archmage can destroy or dominate the undead of lesser sarcomancers easily, can stitch together sarcomantic monstrosities from multiple corpses, and can work with the dead bodies of non-humanoids, such as insects or monstrous beasts. He can even bind extra appendages to his own flesh, for a certain grisly versatility.
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