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==MEGA-SKILL== Class: Alpha Cost: -- Dice Pool: N/A Action: N/A Range: Self Area: N/A Duration: Permanent Effect: There are twenty-four Mega-Skills, one for each standard Skill. The player selects which at the time of purchase and can purchase multiple Mega-Skills. Each dot in a Mega-Skill increases its base Skill by 1 dots for the purposes of rolling dice or reaching Availability minimums. Mega-Skills do not stack with Mega-Attributes. Often the system refers to 'effective [skill]'. This means the character's normal skill + mega skill. Specialties are applied, when appropriate, to 'effective [skill]', but Mega Specialties are not. Mega-Skills do increase the number of rolls a character can make in extended actions. Mega-Skills cannot be used to add dice in direct attacks on beings with the Superhuman Template (using the dice that would normally be applied to the roll to instead remove penalties is still acceptable). Players are encouraged to use their Mega-Skills to generate indirect damage in combat or other cinematic effects. (So, for Mega-Brawl, rather than punching a person's head into jelly, try throwing the car that they are in, or bringing down the building on their head. For Mega-Firearms, called shots are your friend.) As to why Mega-Skills cannot cause direct damage, please see the discussion page. Extras:
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