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Mass: the Effecting/Hard-Won Experience
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===Tactical Training=== Tactical training prepares the character for the rapidly changing environment of the battlefield, allowing them to react to new threats swiftly and to apply their own firepower with devastating effect. '''Advancing Fire''': The character may fire when running, suffering a -3 penalty to their attack roll for doing so.<br> '''Heavy Weapons Training''': The character is experienced in handling support weaponry, and ignores any penalties and restrictions from the Heavy Weapon trait.<br> '''Marksman''': The character is a skilled marksman. Whenever the character takes at least one aim action with a weapon that has the 9-again trait (apart from shotguns), they benefit from the 8-again rule on the attack dice pool made with the aiming bonus.<br> '''Outflank''': The character knows how the make the most of an outmanoeuvred enemy's weakness. Attacking a target in the flank or rear when an ally has engaged them from the front grants the character a +1 bonus to attack rolls.<br> '''Sniper''': The character has the patience and talent of a skilled sniper. After using the aim action and firing at a target, the character does not lose his aiming bonus as long as he continues to fire at the same target and does not have his line of sight to them broken. He may even continue to take further aim actions to increase his aiming bonus, subject to the usual +3 aiming bonus cap.<br> ''For example, a sniper could aim once for a +1 bonus, fire, aim again for a total of +2, fire again, etc.''<br> '''Squad Reflexes''': After rolling for Initiative at the beginning of combat, but before the first round begins, the character can choose to shift their Initiative to match that of one ally within communications range. The character's Initiative is also increased by 1.<br> '''Suppressive Fire''': There's a line between effective suppressive fire and just wasting shots. The character may sacrifice the bonus attack dice from autofire to apply it instead as a penalty to the ranged attack rolls of the target for one round. This can be applied to multiple targets as per the normal autofire rules, but it does incur the usual attack dice penalty β so hosing down three targets with long-burst autofire for suppressive fire applies the -3 penalty to all of them but also leaves the character with a -3 penalty on his attack rolls. Suppressive fire doesn't work against opponents who are simply unable to take cover, or are too heavily armoured or mindless to care.<br> '''Weapon Drill''': Unloading, reloading and returning to the task of providing fire support is a well-oiled practice for the character. Reloading is a reflexive action as long as the replacement heat clip is to hand (such as in armour webbing or laid out within reach).<br>
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