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===='''Skills & Roleplaying'''==== The thing I impress on players though is that the more pips they put in a skill the more it needs to be represented in their role playing. The higher the points, the greater the obsession. *1 Pip in a skill like card magic/poker tricks, means the character probably always has a deck of cards on him. *2 pips means he often has a deck of cards in his hands. *3 pips means he may not realize he has a deck of cards in his hand and is going through card passes and riffs while talking about other topics. *4 pips include the behavior from 3 pips but also include using them as weapons and to punctuate conversations. A 4 pip skill dominates the PC's life. *5 Pips.....is obsessive. *6 Pips is Unique Players express themselves in these skills. A person with a pip in motorcycle and a pip in pool means that they are more likely to ride a motorcycle then a horse and are more likely to be found around a pool table if someone goes looking for them. It gives a lot of spin in character creation and development. It has given players a chance to think about what direction they want their PC to go. In general they have spent 2 to 4 pips either in one skill or in a small collection. More then that starts making me question their devotion to a particular skill. I generally don't allow more then one 3 pip skill at the start. As game play goes on if they make a particular effort at using that skill I may at some point let them take a 4th pip. I've yet to let a PC allocate to a 5 pip skill. They would have to be really dedicated to making it a big part of who the PC is, how he reacts, and what people think of them. Random nearly always has a deck of cards or a set of drum sticks in his hands. He has 4 pips in card tricks/card magic and 3 pips in Drums.
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