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Morturi: Arcane
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===Pyromancer Special Rules=== '''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn. '''Arcane Energy''' - A Pyromancer must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. Unspent Arcane Energy can be saved up from turn to turn. '''Gather Energy''' - A Pyromancer can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy. '''Emberbolt''' - This is a ''spell'' that costs 1 Arcane Energy. The pyromancer makes a ranged attack that has a range of 6 squares, and hits on a 4+ to deal 4 damage.
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