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Morturi: Light Roles
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===Gallus Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Execute''' If the Gallus rolls a "6" on an attack roll, he deals +3 damage with that attack. * '''Light Mobility''' After making any attack against a target, this gladiator may move 1 square for free. * '''Opportunist''' When making a non-frontal attack, the Gallus can take any dice roll of "1", and change it to a "6". * '''Sand toss''' The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. * '''Trip''' The gladiator can choose to use this ability instead of an ordinary melee attack. ''Trip'' hits on a 4+, deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. * '''Tumble''' If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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