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Morturi: Rules of Conflict
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=Terrain= There are various sorts of terrain that may be found in an arena. ===Higher Ground=== The arena may include areas of raised terrain, such as small hillocks, crates and the like. These will normally be modelled or indicated by the Imperator player when he sets up the battle. These can be moved onto freely. * '''Height Advantage''' - An attack from higher ground gains a +1 damage bonus. An area of raised terrain blocks line of sight from any attacks that crosses it from lower terrain to lower terrain, but does not block line of sight into itself, other raised terrain squares or from attacks originating from any other raised terrain. ===Difficult Terrain=== Some areas of terrain are hard to move through, perhaps because of uneven footing or thick undergrowth. * '''Difficult Terrain''' - Moving into a square of difficult terrain costs +1 movement point to normal. Difficult terrain may or may not block line of sight, depending on its nature. ===Obstacles=== Obstacles represent absolutely impenetrable squares that block both movement and line of sight. For example, a pillar of rock or a wall. * '''Obstacles''' - Gladiators cannot move through an obstacle. Obstacles block line of sight. ===Hazards=== Hazards represent squares that are filled with something dangerous, for example a firepit, a pool of acid or a spike trap. * '''Hazards''' - Gladiators cannot voluntarily move into a hazard. A Gladiator that is forced to move into a Hazard is dealt damage automatically (amount as determined by the Imperator player at the start of the battle). Hazards may or may not block line of sight, depending on their nature. <br><br>
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