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=='''About the World'''== ==='''The Skies Above'''=== This world has two moons: Gagav'r ("Small Brightstar"), has a rotational period of 15 days and orbits inside of its larger sibling, the darker Allat ("Dark One"), which has a 21 day orbital period. As suggested, Gagav'r is much lighter and shines brighter than its larger sibling. Allat casts just enough light to help move without other illumination on a dark night. At random intervals, there are rather spectacular meteor showers; these will be sporadic over the course of a few days and can result in rather loud, thunder-like booms. On rare occasions, one of these meteors may strike the world's surface, and such impacts spark a gold-rush type charge into the presumed impact area, searching for gold, silver, and other precious materials, such as adamite and other such metals that can be transitioned into ready exchange or being forged through sometimes magical means into armor or weaponry. ==='''The Calendar'''=== The calendar is measured from the fall of the destruction of Morath, the once-capital of the Morathian Empire, a continent-spanning empire, an event now 501 years in the past. The year is 357 days long, and consists of eight months, Armah, Dalpha, Ahah, Asdiel, Nemua, Andej, ibik, and Gielyr. The first three months have 44 days each; the last five months have 45. The week consists of six days: Naelaph, Sielach, Learza, Paha, Arat and Abaredi. The 'work week' for those places that recognize such things, goes from Naelaph through Arat, and it is almost universally recognized that Abaredi is a day of religious worship. ==='''Deities'''=== TBD ===<b>Languages</b>=== Morwathian - Spoken by most within the lands of Morwath, it originated during the days of the Empire, nearly three thousand years before the current day. Several tongues come from this root language, including Sondon (spoken in the tundra wastes in the north), Marwei (spoken along the western coast, Waiitti (central plains) and Kallas (along the southern line, up to the deserts of the south). With a similar root tongue, with some work, basic ideas can be communicated back and forth, though accent and vocabulary may vary from place to place, hindering communication. ==='''Locales'''=== The local campaign environs: [[file:map_001a_Morwayth.jpg]] *<b>The Alwamank Sea</b> The Alwamank Sea, a massive freshwater lake, has an area of more than 65,000 square miles, an overall shore length of 1,900 mils. It sits at an average elevation of 28 feet above the actual sea level. It has an average depth of 70 feet, and a maximum depth of 650 feet. There are a dozen 'major' inlets, and a single outlet, the broad and slow Raurorum river, which flows through the northern Kingdom of Cemia from the interior trade city of Flavoria on a gentle fall downward and into the Lesser Grevantium Sea at Bivium. *<b>Rabbitcrown</b>: [[File:Rabbitcrown01.jpg]] Named after a local, somewhat specially bred breed of conies whose odd fur coloration gave it the appearance of having a circlet not unlike a crown about the brow. Nevertheless, it once had a position as a major port upon the Alwamank Sea, having in its favor a natural bay wherein flowed the River Anthe. As the world goes, though, rulers and favor rises, rules and favor falls. The hereditary Ducal family of Wehlenspaat, through a rise in favor, had relocated their seat of power forty miles up (north) along the coast to Stormcove a century earlier, leaving Rabbitcrown as a baronial reward to the Harhdeen Family, and that worthy House still controls the city, for better or worse. Mostly...for the average. Rabbitcrown is primarily an agricultural center, with fields to the south and east, producing enough crops (beans, cabbage, some corn) and livestock (sheep, pigs) to feed itself, its outliers, and to the larger cities, including Stormcove and sometimes as far as Eironcap (Duchy Eironcap's seat) (produces raw metals). Imports include finer qualities of wood, various metals, etc. Some cities are broken into Districts, others into Suburbs, and others, Neighborhoods. Rabbitcrown, given its name...is broken into various Warrens, now just a tongue-in-cheek reference to the city's origins. The various Warrens within Rabbitcrown include Golden Water, Ivy Shade, The Dog Docks, East Gate, the Haunted Burrow Greens (otherwise known just as 'The Greens'), The Barrows, Cold Gate, South Side, and Darkpole. *<b>The forest of Gartha</b> *Brokesword Bay *Grayhaven <br>
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