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Norrathians: Skills
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==Trade Skill== '''Note:''' when using Training Points (see EQrpg PHB pg. 50) to purchase ranks in Trade Skills, 1 Training Point buys 1 rank (normally 3 Training Points buys 1 skill rank). Additionally, there is no level-based limit to the amount of ranks you may have in trade skills. It is possible to be level 1 with 20 ranks in nothing but Trade Skill (Pottery). While this does make it sound easy to master a profession, one must still practice the craft in order to excel. Every time a character gains a rank in any type of Trade Skill, she must succeed on 4 challenging crafting attempts before she is qualified to gain a new rank in that Trade Skill. In this case, a “challenging attempt” is any DC equal to 14 + the character’s current skill rank. Production time varies from one trade to another; it takes days to create a suit of armor, and only minutes to make some stew. When you decide on a trade skill, consult with your game master about production times. You may hurry production, reducing it by half, for a DC cost of 150% of normal. Though the EQrpg PHB does not include information on how to actually use Trade Skill, the normal rules for the Craft skill from the SRD apply. ===Trade Skill (Arcana)=== All material components used in spells are created using [[Norrathians: Trade Skill (Arcana)|Trade Skill (Arcana)]]. This skill requires an arcanist’s toolkit. Items that normally could be used in the casting of a spell must be prepared via this spell in order to be effective. One cannot simply use any peridot for the ''symbol of Marzin'' spell. ===Trade Skill (Calligraphy)=== The Calligraphy trade makes mantras and recitations that can be used to produce magical effects. The details on this new trade skill can be found in ''Al’Kabor’s Arcana''. ---- [[EQrpg: Norrathians]]
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