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==Skills== The following skills may not be taken or have special circumstances. Special circumstance skills are bolded. :Driving: Do Not Take :Electronics: Do Not Take :Faith: Do Not Take :Focus: Do Not Take :Hacking: Do Not Take :'''Languages:''' Languages is a special case. There is only one language 'active' in the setting, but since there is a chance to come across the Elven and Dwarven languages (most likely in written form) or *Fae (spoken only), I'll leave it open as an option, just understand it will likely be a rarely encountered option. ::Note: Kindred characters start play knowing the Fae tongue for free. :'''Occult:''' This skill will come into play mostly in reference to the subject of Cryptozoology. Aside from that it will virtually never be an appropriate roll. :Piloting: Do Not Take :Psionics: Do Not Take :'''Riding:''' This skill encompasses familiarity with animal powered vehicles. :Science: Do Not Take :Spellcasting: Do Not Take :Weird Science: Do Not Take
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