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Ogre:CharacterCodex:Combat:Sequence
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===Action initiative category=== An action initiative category essentially tells you how long the action takes to perform in combat segment. There are nine initiative category: Instantaneous, Immediate, Quick, Short, Standard, Long, Very Long, Slow and Very Slow. '''Instantaneous :''' An Instantaneous Action take no time at all in a combat round. '''Immediate and Quick:''' Immediate and Quick actions consume a very small amount of time and effort. '''Short:''' A short action allows you to make a quick move or perform an action that takes a similar amount of time. '''Standard:''' A standard action allows you to do something, most commonly make an attack or use a skill. '''Long:''' A Long or Very Long Action are actions that can take time to make. They can be some precise combat technique or other complex actions. '''Slow:''' A Slow or Very Slow Action are actions that you should normally not do in combat, but for some reason, you need to to that action during a combat. Consult the skill you want to use to know their initiative category. For other actions, consult the following list of action. ====Instantaneous Actions==== Cease Concentration: You can stop concentrating on any skill or active spell as an instantaneous reaction. ====Immediate Actions==== '''Drop an Item:''' Dropping an item in your space or into an adjacent square is an immediate action. '''Drop Prone:''' Dropping to a prone position in your space is an immediate action. '''Speak:''' In general, speaking is an immediate reaction. Speaking more than few sentences is generally beyond the limit of an immediate action. '''Fast Mount or Dismount:''' You can mount or dismount as an immediate action with a DC 20 Ride check. If you fail the check, mounting or dismounting is a short action instead. ====Quick Actions==== '''Quick Move :''' You can take a quick movement of any natural movement skill. When doing a quick move, you can only move from one square. '''Quick Follow :''' When your current action target an opponent and that opponent move, you can follow him as a reaction while continuing your current action. You can follow a target for one square only. When following an opponent, you do not provoke attack of opportunity for your opponent and your opponent do not provoke attack of opportunity for you. But you provoke attack of opportunity from all other opponents that threaten you before you move. ====Short Actions==== '''Short Move :''' You can take a short movement of any kind you are able to do. When doing a short move, you cannot go faster than your normal speed. '''Short Follow :''' When your current action target an opponent and that opponent move, you can follow him as a reaction while continuing your current action. You can follow a target at your normal speed only. When following an opponent, you do not provoke attack of opportunity for your opponent and your opponent do not provoke attack of opportunity for you. '''Draw or Sheathe a Weapon :''' Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a short action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item. '''Ready or Loose a Shield:''' Strapping a shield to your arm to gain its shield bonus to your Defense, or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a short action. '''Manipulate an Item:''' In most cases, moving or manipulating an item is a short action. This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. '''Direct or Redirect a Spell:''' Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell requires a short action and does not provoke attacks of opportunity or require concentration. '''Stand Up:''' Standing up from a prone position requires a short action and provokes attacks of opportunity. '''Mount/Dismount a Steed:''' Mounting or dismounting from a steed requires a short action. '''Dismiss a spell:''' If one of your spell is active, you can cancel it's effect. ====Standard Action==== '''Aid another:''' When aiding another person with a skill, the helper's action is a standard action. '''Use an item:''' Most item that have a usefulness in combat is a standard action unless otherwise noted in the item description. '''Move :''' A normal movement including running at any speed. '''Follow :''' When your current action target an opponent and that opponent move, you can follow him as a reaction while continuing your current action. You can follow a target at any speed. When following an opponent, you do not provoke attack of opportunity for your opponent and your opponent do not provoke attack of opportunity for you. ====Long Action==== '''Extinguish flames:''' If you are on fire, you can try to extinguish the flames by rolling on the floor. '''Withdraw:''' Withdrawing from melee combat is a long action. When you withdraw, you can move normally. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. '''Difficult Move :''' In some situations, your movement may be so hampered that you don’t have sufficient speed even to move 5 feet (a single square). In such a case, you may take a long action to move 5 feet (1 square) in any direction, even diagonally. '''Charge:''' Charge melee maneuver is a move action combine with an attack. See Combat maneuver below.
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