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Paradise City:Cyberware Catalog
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==Bionic Body== Full Cyborg Body: $250,000. See GURPS Cyberpunk p.32 or GURPS Robots. Bionic Hand: $10,000. ST +1, DR 2. Ultra-Tech p. 209. Raising ST by 1 costs $4,000, up to +3 (for a maximum of +4 total). Raising DX by 1 raises the price by $100,000. Each additional +1 to DX increases the cost by 50%. For five times the price, the character may have a hand with Micromanipulators (UT 2, p. 96). For $10,000, the hand has the Sensitive Touch Advantage. Dropping ST drops the price by 10% per point, to a minimum of ST 7. Dropping DX halves the price for every point by which DX is lowered. A Gripper Hand (UT 2, p. 96) drops price by 90%. Bionic Arm: $20,000. ST +2, DR 2. Ultra-Tech p. 209. The arm includes a bionic hand. Raising ST by 1 costs $4,000 a point, up to +4 (for a maximum of +6 total). Raising DX by 1 raises the price to $240,000. Each additional +1 to DX doubles the price. For 2.5 times the price, the character may have an arm with Micromanipulators (Ultra-Tech 2, p. 96). For $15,000, the arm has the Sensitive Touch Advantage (or $10,000 if only the hands are sensitive). A Tentacle Arm (UT 2, p.96) doubles the cost of the arm. A Telescoping Arm (UT 2, p. 96) is $25,000 for each extra hex of reach (or $10,000 if a Tentacle Arm). Dropping ST below 14 drops the price by 10% per point, to a minimum of ST 7. Dropping DX halves the price for each point by which DX is lowered. A Gripper Hand (UT 2, p.96) drops price by 80%. A Striker Arm (UT 2, p, 96) drops price by 90%. A Striker arm is not capable of mounting any kind of hand. Bionic Leg: $20,000. Ultra-Tech p. 209. ST +2, DR 3. With 2 legs, gain Basic Move +1, Super Jump 1. Raising ST by 1 costs $4,000 a point, up to +4. Raising DX by 1 raises the price to $240,000. Each additional +1 to DX doubles the price. Cyberlimb Armor: $10,000 per point of DR given to a limb. Each 3 full points of DR give 1 PD, to a maximum of 6 PD. A character with a Full Cyborg Body may also armor their head, or, at twice the cost, their torso. Hand Replacement: $150. The character’s hand (and possibly much of the forearm) has been replaced with an artifact of some kind, usually a weapon. The character gains the One Hand disadvantage and other inconveniences appropriate to whatever they have sticking out of the end of their arm. This “cyberware” must appear unnatural and there is no price break for doing so. The $150 only pays for the artifact to be implanted – the artifact itself must be paid for separately. Hidden Compartments: $1,000. 2 lbs. See Cyb, p. 32. Limb Replacement Transplants: Varies. “Non-human” limbs available. See Bio-Tech p. 175.
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