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== Halflings == Halflings are the most numerous of the people in the Vale, the “common folk” inasmuch as such a term can apply. They tend to prefer quiet, peaceful lives, and many are farmers or herders. Halflings avoid cities, but enjoy bustling towns. '''Halfling Traits''' * Ability Score Increase: Your Dexterity score increases by two. * Age: A halfling reaches adulthood at the age of 20, but is not considered really grown up until 35 or so. Most live into the middle of their second century. * Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small. * Speed: Your walking speed is 25 feet. * Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. * Brave: You have advantage on saving throws against being frightened. * Nimble: You can move through the space of any creature that is of a size larger than yours. * Languages: You can speak, read, and write Common and one other language of your choice. * Subrace: Choose the ghostwise, lightfoot, stout or tallfellow subrace. === Ghostwise Halflings === The rarest and least sociable of the halflings, ghostwise halflings have a reputation for silence and distrust that is not unearned. Unlike the others, they prefer a nomadic existence, wandering from town to town or region to region. They are viewed as rustic and untutored by their kin, and often clash with the wolfblood goblins. Ghostwise halflings stand 3’ 6” tall, with some rare individuals approaching 4’. They have dark brown to black hair, and brown or gray eyes; they are pale but tan easily. * Ability Score Increase. Your Wisdom increases by one. * Speak Without Sound. You can communicate telepathically with anyone within 30’ with whom you share a language. Communicating in this manner takes as much mental focus as normal speech. === Lightfoot Halflings === The most numerous halfling subraces, the lightfoots are resourceful and clever, able to scrape a living out of nearly any circumstances. They favor a peaceful, agrarian existence, but can be surprisingly stubborn when pressed. Lightfoot halflings average 3’ 6” in height, with light brown skin that freckles easily in the sun. Their hair is usually some shade of brown or blonde, and their eyes can be blue or brown. * Ability Score Increase: Your Intelligence score increases by one. * Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. === Stout Halflings === Stout halflings are orderly and organized, preferring cities to the wilderness and orderly rows of crops to the vicissitudes of the hunt. They build to last, and are the stubbornest of halflings; where others might flee, stouts will stand and fight. It is said that stout halflings don’t seek out conflict, but neither do they avoid it. Stouts average 3’ 6” in height, with brown or red hair. Their eyes are usually blue or gray, and their skin the same light brown as their lightfoot kin. * Ability Score Increase: Your Constitution score increases by one. * Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage. === Tallfellow Halflings === Graceful and merry, tallfellow halflings are said to have a touch of elven blood in their veins. They are more adventurous than the lightfoots, prone to wandering and fascinated by songs, tales, and old lore. Many are bards, merchants, scouts or caravan guards. The tallest of the halflings, tallfellows approach 4’ and occasionally exceed it. Their skin is pale and their hair is usually light brown, red or blonde; their eyes are bright blue or green. * Ability Score Increase: Your Charisma score increases by one. * Magical Knack: You know one cantrip taken from the bard’s list. Charisma is your spellcasting ability for this cantrip.
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