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===Whitelaw Quint, Soul Lodge Vicar=== <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Description</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> '''Name''': Whitelaw Quint '''Race''': Human '''Class''': Rogue (Pirate) 1, Oracle 3 '''Alignment''': NE '''Appearance/Personality''': Impressively multi-talented from a young age, there is little Whitelaw has not excelled at. But channeling the spirits of the Soul Lodge is what called to him, and he has shaken the bones and and gained much from the words they have spoken back. But when last the Hatted Man had come to the Lodge, he had asked of Whitelaw what more could a man possibly learn with only solid ground beneath his feet. Thus, called to the sea, Whitelaw now seeks again the guidance of the spirits, not to mention materials for his continuing research. Male, young-adult (22 yrs), moderate height and build (5'6", 170 lbs), keeps both clean-shaven and bald, face painted in abstract pattern reminiscent of a skull, cold eyed, pale skin. Matter of fact, to the point. Enjoys playing with dead things. </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Attributes</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> (https://orokos.com/roll/744213) '''Str''' 13 (+1) '''Dex''' 15 (+2) '''Con''' 16 (+3) '''Int''' 13 (+1) '''Wis''' 16 (+3) '''Cha''' 20 (+5) </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Derived Statistics</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> '''BAB''' +2 '''CMB/CMD''' +3/15 '''Fort''' +4 '''Ref''' +5 '''Will''' +6 '''Speed''': 25', swim 25' '''AC''' 17 (+2 Dex, +5 parry) '''Hit Die''': 4d8+12 '''HP''': 31 (https://orokos.com/roll/744905) </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Attacks</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *Quarterstaff - +3, 1d6+1 b *Silver Dagger - +3(+4 thrown), 1d4+1 p, 19-20/x2, 10' *Dragoon Pistol - +4, 1d8 b/p, x3, 30' range, misfire 1, capacity 3 *Hedging Weapon - +4, 2d6+1 force, 30' range *Alchemist's Fire - +4 touch, 1d6 fire, 10' range, 1 fire splash to adj creatures, 1d6 burn round after hit *Tanglefoot - +4 touch, no dmg, 10' range, on hit -2 atk/-4 Dex/no move, Ref 15 for half move, effects up to large, wears off 2d4 rnds *Thunderstone - +4 vs AC 5, no dmg, 20' range, Fort 15 of deafened in 10' for 1 hour </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Spells</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> {| class="wikitable" !colspan="6"|Spell Details |- |Level |0 |1 |- |DC |15 |16 |- |Uses(+1) | |7 |} {| class="wikitable" !colspan="6"|Ranges |- |Close |Medium |Long |- |35(25+5/2 lvl) |140(100+10/lvl) |560(400+40/lvl) |} Caster Level: 4 <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Oth Level</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Create Water''': V,S; create 8 gallons (2 gallons/level) of clean water at close range *'''Enhanced Diplomacy''': V,S; +2 competence to one Diplomacy or Intimidate check made by creature touched in next minute *'''Guidance''' V,S; +1 competence to one skill check, attack roll, or saving throw made by creature touched in next minute *'''Light''': V,DF; item touched glows as a torch for 40 minutes (10 min/level) *'''Mending''': V,S; 10 minute casting; repair 1d4 HP to object, remove broken condition if repairing above 50% *'''Resistance''': V,S,DF; +1 resistance to saving throws made by creature touched for 1 minute *'''Read Magic''': V,S,F (clear crystal); able to read magical glyphs for 40 minutes (10 min/level) *'''Stabilize''': V,S; stabilize a dying creature at close range </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">1st Level</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Charm Person''': V,S; convince target you are close friend and confidant for 4 hours (1 hour/lvl), Will negates, +5 to save if currently being attacked, opposed Cha to give orders, appears dead, +20 Disguise to initiate a corpse *'''Hedging Weapons''': V,S,DF; summon 1 (1 + lvl-2/4 ghostly weapons), gain +1 deflection to AC per weapon, throw weapon as standard action as 30' ranged attack for 2d6 force, weapon disappears after 4 minutes (1 min/lvl) or after throwing *'''Obscuring Mist''': V,S; 20' cloud of mist surrounds you for 4 minutes (1 min/lvl) *'''Speak with Animals''': V,S; can speak with and understand animals for 4 minutes (1 min/lvl), but does not make animals inherently friendly towards me </div> </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Skills</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> (10/lvl rogue, 6/lvl oracle, 28 total) *Acrobatics 0/4 *Appraise 2/6 *Bluff 1/9 *Climb 1/7 *Craft 0/1 *Diplomacy 1/9 *Disguise 0/5 *Escape Artist 0/2 *Fly 0/2 *Heal 1/7 *Intimidate 1/9 *Knowledge (Local) 2/6 *Knowledge (History) 2/9 *Knowledge (Religion) 2/6 *Knowledge (Nature) 2/6 *Linguistics 1/5 *Perception 1/7 *Perform (Oratory) 1/9 *Ride 0/2 *Sense Motive 2/8 *Sleight of Hand 1/6 *Spellcraft 3/7 *Stealth 2/7 *Survival 1/7 *Swim 1/15 </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Languages</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *Common *Plaza *Old Palace </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Proficiencies</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *Simple Weapons *Hand Crossbow *Rapier *Sap *Shortsword *Firearms *Shields </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Feats</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Sea Legs''': gain a +2 bonus on Acrobatics, Climb, and Swim checks (included) *'''Weapon Finesse''': use Dex for attacks with light weapons, armor check penalty from shield applies to attack *'''Command Undead''': as a standard, take permanent control to up to 6 (2x Oracle lvl) HD undead in 30', Will 16 (10 + 1/2 Oracle lvl + Cha) to resist, intelligent undead repeat save daily, 8 (3 + Cha)/day uses *'''Spell Focus (Necromancy)''': +1 to DC of Necromancy spells *'''Skill Focus (Knowledge: History)''': +3 to Knowledge History (included) *'''Eldritch Heritage (Arcane)''': gain 1st ability of Arcane bloodline </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Race</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Favored Class''': Oracle (3x Human Alternate FCB) *'''Bonus Feat''': 1 extra feat at 1st level *'''Skilled''': 1 extra skill point/level (included) </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Traits</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Magical Knack (Oracle)''': +2 caster level to Oracle, cannot exceed HD *'''Defy Madness''': +1 trait bonus to saving throws vs confusion, insanity, madness, and Wisdom damage or drain </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Class</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> *'''Sneak Attack''': +1d6 damage to foes flanked/denied Dex *'''Juju Mystery''': gain spells and bonus skills of Juju mystery, select revelation from Juju revelation list *'''Deep One Curse''': lose 5' of base land speed, gain swim speed equal to base land speed *'''Undead Servitude Revelation''': gain Command Undead as bonus feat, usable 8 (3 + Cha)/day *'''False Death Revelation''': add ''Charm Person'' and ''Dominate Person'' to spell list, creatures effected by these or ''Charm Monster'' appear dead and get +20 to Disguise to pretend to be a corpse *'''Arcane Bond''': possess masterwork amulet, +1 spell/day, +8 (caster level + Cha) vs DC 20 + spell lvl to cast without </div> <!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --> <div style="font-weight:bold;line-height:1.6;">Goods & Gear</div> <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> Carrying capacity: 50/100/150 (66/133/200 w/ MW Backpack) *quaterstaff *silver dagger *dragoon pistol *dragoon cartridges (20) *masterwork holy symbol *alchemist’s fire (3) *antitoxin *oil of ''Erase'' *potions of ''Cure Light Wounds'' (2) *potion of ''Protection from Evil'' *tanglefoot bag *thunderstone. *masterwork backpack *bedroll *belt pouch *candles (5) *chalk (5 pieces) *compass *crowbar *everburning torch *flint and steel *grappling hook *facepaint *ink *inkpens (2) *journals (2) *magnifying glass *mapmaker’s kit *mess kit *sack *signal whistle *silk rope (50 ft.) *trail rations (5 days) *traveler’s any-tool *waterskin Weight carried: 49lbs Cash: 25poe onyxes (10), 37poe in belt pouch </div>
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