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===Projects=== After each player has had at least 1 turn to talk, any player can start a project on his turn. After a player starts a project, every player must do a project on his turn until all of the players have finished their projects. *If there is only one player, he does four large projects. *If there are two players, each player does two large projects. *If there are three players, each player does two small projects. *If there are four players, each player does one large project. *If there are five players, each player does one medium project. *If there are six or seven players, each player does one small project Each project can develop or sacrifice levels of economy, environment or equity. A project cannot develop and sacrifice the same defense. If a project develops the community's economy, it cannot also sacrifice the community's economy. If a project sacrifices the communities equity it cannot also develop the community's equity. Each project must develop at least 1 level of a defense. Projects do not have to sacrifice any defense. Projects cannot sacrifice more levels of any defense than the current value of that defense. *Large projects can develop up to 5 total levels of defense. *Medium projects can develop up to 4 total levels of defense. *Small projects can develop up to 3 total levels of defense. *Projects cannot sacrifice more total levels than they develop. The difficulty of a project is 7 + 2 × the number of levels developed - 5 × the number of levels sacrificed. When a project succeeds the development levels are added to the defenses developed and the sacrifice levels are subtracted from the defenses sacrificed. When a project fails, the sacrifice levels are subtracted from the defenses sacrificed but no defense levels are gained. TODO: project ideas - post-apocalyptic industrialization, DIY, low tech, old tech, human power, steam power, aerial rope transport...
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