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===Ranged Weapons=== Victims Shaken by firearms roll to recover at -1. Any firearm can be loaded with small shot instead of a ball: this gives +2 to hit, decreases the damage die type one step and deals 3 dice of damage at short range, 2 dice at medium and 1 die at long range. (Hard of Hearing is a common hindrance among career gunners...) {| class="wikitable" ! Type !! Damage !! Range !! Notes !! Weight !! Cost |- | Pistol || 2d6 || 5/10/20 || AP 1, 2 actions to reload, 1-handed || 4 lbs. || $150 |- | Arquebus || 2d8 || 8/16/32 || AP 1, 2 actions to reload, -2 attack if used 1-handed || 10 lbs. || $300 |- | Musket || 2d10 || 10/20/40 || AP 2, snapfire penalty, 2 actions to reload, 2-handed || 20 lbs. || $300 |- |colspan="6"| |- | Sling || Str+1d4 || 8/16/32 || takes two hands to load || 1 lbs. || $10 |- | Staff sling || Str+1d8 || 12/24/48 || 2-handed || 2lbs. || $20 |- |colspan="6"| |- | Short bow || Str+1d6 || 12/24/48 || 2-handed || 2 lbs. || $200 |- | Long bow || Str+1d8 || 15/30/60 || snapfire penalty, 2-handed || 3 lbs. || $250 |- |colspan="6"| |- | Light crossbow || 2d6 || 10/20/40 || AP 1, 2 actions to reload, -2 attack if used 1-handed || 8 lbs. || $300 |- | Heavy crossbow || 2d8 || 12/24/48 || AP 2, 3 actions to reload, 2-handed || 12 lbs.|| $400 |} {| class="wikitable" ! Ammunition !! Notes !! Weight !! Cost |- | Shot/balls & powder || || 1/10 || $1 |- |colspan="4"| |- | Arrows || || 1/5 || $2 |- | Light arrows || all ranges extended by half, damage lowered by one die type || 1/6 || $2 |- | Heavy arrows || AP 1 || 1/4 || $3 |- |colspan="4"| |- | Crossbow bolts || || 1/4 || $2 |- | Light bolts || all ranges extended by half, damage lowered by one die type || 1/4 || $2 |- | Heavy bolts || +1 damage || 1/3 || $3 |}
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