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====Digitalogists==== Digitalogists study much the same magic as sorcerers, but there approach is far more theoretical than the average sorcerer’s practical knowledge. As relatively recent phenomenon, digitalogy emerged from the break-throughs of a handful of theoretical sorcerers and mathematicians in the schools of Qadib, City of Sages. It involved the realization that all spells can be predicted and explained by certain algorithms (bonus points to those who realize that the al-gorithm is Arabic). To the theorists, this was confirmation that the world can be understood entirely mathematically, although they would not take the heretical step of suggesting that the world is mathematical (not publicly, anyway). Digitalogists are able to learn spells in a way unknown to regular sorcerers. By understanding the fundamental rationale behind spells, they are able to successfully cast spells beyond the capacity of sorcerers. However, because of the greater time and effort spent in learning the formulae of spells, these mathemagicians are able to learn comparatively few spells. All digitalogists begin the game knowing a number of spells equal to INT + Mathematics scores; these spells may be of any level and appear as separate abilities. There are very few venues in which to learn new digitalogy spells and very few fellow digitalogists from which to learn them. The mathemagician should expect to learn new spells at a very slow rate. To cast a spell, the digitologist rolls INT + PER + Sorcery + the individual spell bonus. This gives them a larger bonus than most sorcerers and means that they may attempt higher level spells earlier. Because digitalogists understand a basic unity to magic, they need not specialize in any elemental provinces to cast higher level spells (they regard the Theory of Conceptual Incompatibilities as the product of lazy minds and the Theory of Provincial Obeisance as scarcely worthy of serous discussion). Casting takes time, however, as the mathemagician must draw out the formulae of the spells for it to take effect; all digitalogy spells take 2 turns to activate. [[Samsara:Main Page|Main Page]] 1.[[Samsara:Fundamentals|Fundamentals]] 2.[[Samsara:Contests|Contests]] 3.[[Samsara:Modifiers|Modifiers and the Character]] 4.[[Samsara:Attributes|Attributes]] 5.[[Samsara:Abilities|Abilities]] 6.[[Samsara:Motives|Motives]] 7.[[Samsara:Checks|Checks]] 8.[[Samsara:Character generation|Character Generation]] 9.[[Samsara:Samsara points|Samsara Points]] 10.[[Samsara:Long term play|Long Term Play]] 11.[[Samsara:Examples of play|Examples of Play]] 12.[[Samsara:Ultramundane abilities|Appendix A - Ultramundane Abilities]] 13.[[Samsara:Settings|Appendix B – Settings]]
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