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Savage World Adventure Ed. Star Wars setting
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==== New Weapon Features/Notes ==== :'''Fire''' β if the target is successful hit with a Fire weapon it must make an Agility check -2 or catch fire. While on fire at the start of its round it suffers 2d6 (ignoring non-sealed armor points). See SWA pg. 127 for the effects of being on fire and how to extinguish these fires. :'''Holdout''' - gain +2 to Stealth when hiding on own body :'''Ion''' β Ignores armor and force field points of armor, deals full damage to droids and vehicles and is always considered a Heavy weapon verses vehicles. However cannot destroy the vehicle or droid from this damage. Β½ the repair time to βfixβ and add +2 to all rolls when removing ion damage. Deals Β½ damage to non-Droids beings and has 0 AP vs. any armor they are wearing. :'''1Β½ Handed''' - normally used 2-handed but can be used one handed if Min Str is one die step higher, without penalty. :'''Stun''' β when set to stun the weapon deals the base damage and if itsβ enough to deal Shaken also requires a Vigor check or be Stunned for one round per 'wound' dealt, or one minute (10 rounds) with a critical failure on this check. The damage cannot kill and Wounds inflicted by the weapon heal back at one per minute, or a Healing check with one minute of work (healing an additional stun 'wound' level per raise). Droids are immune to stun setting damage.
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