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===Duskborn=== +2 to Dexterity or Intelligence '''Lurkers in the Dark''': Duskborn can see perfectly in darkness. '''Racial Power''': Extinguish Once per battle, make an ''extinguish'' attack as a quick action with your highest ability score against one nearby enemyโs MD. On a hit, that enemy becomes vulnerable to your attacks until you critically strike. On a miss, deal negative energy damage equal to your level to the target. ''Champion Feat'': Once per battle when attacking a vulnerable enemy, roll three times for your attack roll and pick the highest result. ''Epic Feat'': The turn you make an ''extinguish'' attack, you can also teleport before or after the attack as a move action. Physically, Duskborn resemble humans drained of pigment. Their skin ranges from ash white to charcoal, with most Duskborn falling in the middle of the spectrum. Their hair can be a wide variety of dark and washed-out colors, from midnight blue to stark white. Like the Dawnborn, their eyes lack pupils or irises, glowing in soft shades of white, silver, and pale blue. They tend toward svelte and fragile builds, and the average Duskborn height is several inches below the human norm. Duskborn also possess excellent night vision and a racial affinity for stealth, making them naturally suited to underground environments. Duskborn tend to unnerve others, seeming to awaken the primal fear of the dark lurking in the minds of the races of the light. As a result, they flock to the fringes of civilization- the poor and dangerous districts and the caves and wilds outside the walls. There are a number of predominantly Duskborn settlements scattered throughout the lightless places of the world, places that tend to shun outsiders. In the cities, Duskborn's unique racial traits makes them naturally adapted to careers on the wrong side of the law, giving them a reputation as a race of criminals. This discrimination causes many to treat Duskborn with suspicion, driving them further away from mainstream society, a vicious cycle of discrimination. This is not to say that Duskborn haven't contributed to the world. Many of the shadow-dwellers are intellectually gifted, and they are renowned inventors, both mundane and magical. They make excellent scouts and spies, defenders of the people outside the public eye whose deeds go unnoticed. Supposedly, it was a Duskborn mage who created the basic invisibility spell long ago. As adventurers, they gravitate toward positions as rogues, rangers, and wizards, where their talents for stealth and magic thrive. A subset of Duskborn find themselves drawn to the priesthood, seeking acceptance in religion.
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