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Ten Hidden Orbs:Mnemon Morwyn
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== Sorceries == {| class="wikitable" ! Name ! Effect |- | Beacon of Celestial Purity | The sorcerer shines with a brilliantly clarifying radiance that gently illumines everything within one hundred feet. The light purifies and cleanses everything it touches, rendering objects clean and neutralizing poisons and disease sources, albeit it does not cure afflicted persons or banish magic. Any lies or intentional misdirections spoken within the light become visible as a plume of smoking filth rising from the speaker’s mouth. The lies of others cause painful feedback to the sorcerer, and inflict a 1d6 damage die each time a lie is spoken. This damage cannot be avoided or negated. The light lasts as long as the caster desires it and remains conscious. Those with the Word of Deception can speak lies without being discovered by this spell. |- | Demon of the First Circle | This sorcery cannot be cast Quickly or Instantly, and requires an uninterrupted ritual of one hour, usually conducted at sundown or in a specially-prepared area. At the conclusion of that ritual, a first circle demon from Malfeas appears, requiring a Wisdom check in order to bind it to the summoner's will. First circle demons usually have no more than 5 HD, are unnamed, and have little personal identity. You may summon a specific species; there is at least one will be suitable for any occasion. The demon may be given a single assigned task with a defined endpoint, or bound to a year of service. |- | Ranks of Pale Bone | The necromancer imbues corpses or other remains with an animating force, raising them as soulless lesser undead. For each hit die or level of the caster, 1d6 hit dice worth of lesser undead can be raised, assuming sufficient raw materials are available. The corpses need not be intact, as bones and tissue will merge and flow under the sorcery. Undead that have already been destroyed once, however, are no longer useful for further necromancy. The great majority of human-sized corpses rise as 1 hit die undead, though the corpses of terrible beasts or fearsome Misbegotten may be more dangerous. The raised creatures are mindlessly loyal to the necromancer or any lieutenants they nominate, but otherwise act as do most lesser undead. They remain animate until destroyed or until the invocation that fuels their existence is dispelled. If their creator is slain, the risen creatures will run rampant against the living. |- | Seal of Regnal Dominion |The sorcerer draws a sign of pale emerald light in the air before the chosen target, subverting their will to the caster’s own. While under the seal’s effects, the victim is absolutely obedient to the sorcerer’s commands, even those suicidal or repugnant to it. They will attempt to carry out instructions to the best of their ability and natural intelligence. Animal targets or those that do not share a language with the sorcerer can only be made to understand single-word commands. A sorcerer may have no more thralls under the effect of the seal at once than they have levels or hit dice. Lesser foes have no chance of escaping this dominion, while worthy foes may make a Spirit saving throw to resist, and another each time they receive a hateful command from the sorcerer. If not resisted, the seal’s effects remain until dispelled or dropped by the caster. |}
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