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The Great Dragon Hunt
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===March of Ages=== Dragons are powerful manifestations of raw nature. But they are also subject to long periods of dormancy. At the end of a scenario or arc, the GM may signal the time of a hibernation. This serves a few purposes: (1) to mark the passage of significant time, allowing dragons to grow and age, accounting for large expansions of power in limited relative play time; (2) to measure the long-term outcome of playing to find out what happens, and the effects of human expansion and development; and (3) to impose a new current issue on the game to replace an old one. Thus one of a game’s two issues will always be the March of Ages (current issue). This could be The Three Empires, The Renegade Turncoats, The Great Sky Navy or similar issues. At the end of an Age, each dragon must roll his current Age level or better on a Hoard roll. Some actions each dragon will invariably take during the game will influence the chances of making the roll. Success at a cost is an option, but may impose a permanent change in terms of modifying a character aspect. Due to the expansive nature of the setting, much of play will default to “zoomed out” play, with actions, Challenges, Contests, and sometimes even Conflicts drawn out over an epic period of narrative time.
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