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The World Tree/Trinity Islands/Isle of Dread
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===The Whispermen=== Class Levels: Boss, Inner Circle, Specialties, Initiates Class Assignment: By blood and/or skill Ruled by Boss, with each class ruling over the step below '''Culture'''<br> *Conflicts: Between Blood and Skill *Taboos: Associating with any competing guild or slacking *Visuals: Weapons and style of clothing *Verbals: "Blood before death." '''Complexities''' <br> -Friendly to outsiders, so long as they mind their business. -Conquering profits. They have a unique way of being warm and cold at the same time. -They trust in those of the family and if given the chance will talk for long periods of time. -Always clean your sword after sunset. -The family is our only survivng hope. We must work together or not at all. '''Law''' -Judgement is done by the boss. Know questions asked, no matter how biased. -Blood for blood. Favors for favors. *Never inform on the family. *The family before all things. *Always ask the top. -Does not apply to boss. -Visibly equipped weapons within family houses are considered disrespectful. <br> -Major Export: Burglary, smuggling, and protection. <br> -Guild seeks to have total control of questionable act in Cutter's Row to increase revenue and cred. The family wishes to overtake the island. <br> -Architecture: A show of muscle and money (only if it is not a secret).
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