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=Character Creation= Character creation in [https://www.perilplanet.com Freeform Universal] is very simple. There is a [[Theogony:Character_Template | Character Template]] for your convenience, but you aren't required to use it. (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.) *First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. ''Barsoomian Revolutionary'', ''Cephalopod Uplift Pilot,'' something like that. *Fill out your biographical details: name, basic biography, etc. *Answer the questions related to your individual Drives. Every character wants something that they can't immediately get. The three questions are: **What do you want? **What is stopping you? **What will you do? *The mechanical core of your character is 6 ''Descriptors.'' These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we'll use for this game are: **Morph - relates to the morph your PC is currently wearing **Mind - relates to your PC's nonphysical characteristics **Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one. **Rep - relates to your PC's Rep with a particular network of your choice - which network, and why is it the way that it is (positive or negative)? **Edge - an advantage that your character has. **Flaw - a disadvantage that your character has. *Your character also has 2 pieces of ''Gear''. Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items. Batman's Utility Belt, John Wick's Fashionable Suit Armor, etc. While other items (called "props" in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact. *Last, ''Relationships''. All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs. These can be positive or negative, so long as the negative doesn't impede the game.
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