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====Who, or What, Has Access?==== The following core classes will gain Exotic Weapon Proficiency Firearms at first level: *Bard *Rogue *Scout *Swashbuckler Human and Goblin fighters may optionally give up proficiency with heavy armors in exchange for proficiency with firearms. Only two cultures in this game will have completely embraced firearms.Civilized urban humans and goblinoids living in close proximity to urban humans. Individual representatives of any race may adopt the use of firearms. However, the more mystically inclined a race is the less likely they will be to do so. Additionally Dwarves generally consider the devices to be crude and without art. No NPC Dwarven craftsman will willingly construct such a thing. This bit of background fluff is suggested, but not mandatory. The stats presented above represent medium sized firearms. Most guns will fall into the small and medium categories. However, like any other weapon a firearm may be made larger or smaller. Such a custom weapon must be made as a masterwork item.
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