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VGO's Guide to Warframe
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===Rhino/Rhino Prime=== [[User:Knockwood|Lord Knockwood the Mad]] ([[User talk:Knockwood|talk]]) 23:20, 19 July 2021 (PDT) [[User:Bira|Bira]] * Needless to say, a very tanky Warframe, heavily armored and built to wade into battle and draw fire. Its tank qualities are offset slightly by Rhino's slow speed. * Rhino's #1 ability, Rhino Charge. moves Rhino forward a short distance, and any enemies hit are knocked down and take damage. This is a good way to get enemies off of vulnerable characters--or just make an entrance, if you forgot to bring the dip. :) * Rhino's #2 power Iron Skin functions as an extra layer of armor and "temporary HP", with the advantage that it also bounces a number of special attacks, including knockdowns, staggers, and energy drains. It also grants invulnerability for 1.5-3 seconds, so this is a good power to activate when beset by enemies. Any damage done to you during this invulnerability period gets added to your Iron Skin armor value after it ends. * Rhino's #3 ability Roar is a basic damage buff for you and your party. * Rhino's #4 power, Rhino Stomp, is a PBAoE effect that damages nearby enemies and immobilizes them for a few seconds. Very good as a save-your-ass move. * When modding your Rhino, you'll want to boost all of its "survivability" stats: health, shields and armor. Armor is especially important if you want to rely on Iron Skin, because the amount of "temporary HP" you get from it is proportional to your base armor score. * As for the ability modifiers, Efficiency and Strength are the most important. Strength affects the toughness of your Iron Skin and the size of the damage bonus from Roar. Efficiency lowers their energy cost so you can use them more often. If you want to focus more on Roar to better support your squad, consider also increasing Duration. * Iron Skin makes Rhino an awesome "attacker" for Index matches, since the health and shield penalties for carrying a lot of points don't apply to Iron Skin's bonus HP. * Damage done to Iron Skin also doesn't count as "real damage" to the game, so it's good for fulfilling challenges that require you to take no damage while doing something.
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