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====Fiendish Crocodile==== Medium Magical Beast (); CR 2; HD 3d8+[[15]]; '''hp [[28]]''' '''Init''' +1; '''Spd''' 20 ft., swim 30 ft.; '''Space/Reach''' 5 ft./5 ft.; '''AC''' 15 (+1 Dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +[[8]] '''Atk''' Bite +[[8]] melee (1d8+[[8]]) or tail slap +[[8]] melee (1d12+[[8]]); '''Full Atk''' Bite +[[8]] melee (1d8+[[8]]) or tail slap +[[8]] melee (1d12+[[8]]); '''SA''' Improved grab, smite good; '''SQ''' Hold breath, low-light vision, Darkvision 60 ft, resistance to cold 5 and fire 5,SR 8; '''AL''' CE; SV '''Fort +[[8]], Ref +4, Will +2'''; [[Str 23]], Dex 12, [[Con 21]], Int 3, Wis 12, Cha 2 '''Skills:''' Hide +7*, Listen +4, Spot +4, Swim +[[14]] '''Feats:''' Alertness, Skill Focus (Hide) '''Improved Grab(Ex):''' To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. '''Hold Breath(Ex):''' A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. '''Skills():''' A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks. '''Smite Good(Su):''' Once per day a fiendish creature can make a normal melee attack to deal +3 extra damage against a good foe.
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