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====Fiendish Dire Weasel==== Medium Magical Beast (); CR 2; HD 3d8+[[6]]; '''hp [[19]]''' '''Init''' +4; '''Spd''' 40 ft.; '''Space/Reach''' 5 ft./5 ft.; '''AC''' 16 (+4 Dex, +2 natural), touch 14, flat-footed 12; Base Atk +2; Grp +[[6]] '''Atk''' Bite +[[8]] melee (1d6+[[5]]); '''Full Atk''' Bite +[[8]] melee (1d6+[[5]]) '''SA''' Attach, blood drain, smite good; '''SQ''' Low-light vision, scent, Darkvision 60 ft, resistance to cold 5 and fire 5,SR 8; '''AL''' LE; SV '''Fort +[[5]], Ref +7, Will +4'''; [[Str 18]], Dex 19, [[Con 14]], Int 3, Wis 12, Cha 11 '''Skills:''' Hide +8, Listen +3, Move Silently +8, Spot +5 '''Feats:''' Alertness, Stealthy , Weapon Finesse '''Attach(Ex):''' A dire weasel that hits with its bite attack latches onto the opponent's body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature. '''Blood Drain(Ex):''' A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached. '''Smite Good(Su):''' Once per day a fiendish creature can make a normal melee attack to deal +3 extra damage against a good foe.
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