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====Fiendish Sea Snake, Large Viper==== Large Magical Beast (); CR 2; HD 3d8+[[6]]; '''hp [[19]]''' '''Init''' +7; '''Spd''' 10 ft., swim 30 ft.; '''Space/Reach''' 10 ft./5 ft.; '''AC''' 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12; Base Atk +2; Grp +[[8]]; '''Atk''' Bite +4 melee (1d4+[[2]] plus poison); '''Full Atk''' Bite +4 melee (1d4+[[2]] plus poison); '''SA''' Poison, hold breath, smite good; '''SQ''' Scent, Darkvision 60 ft, resistance to cold 5 and fire 5,SR 8; '''AL''' CE; SV '''Fort +[[5]], Ref +6, Will +2'''; [[Str 14]], Dex 17, [[Con 15]], Int 3, Wis 12, Cha 2 '''Skills:''' Balance +11, Climb +[[13]], Hide +8, Listen +5, Spot +6, Swim +[[10]] '''Feats:''' Improved Initiative, Weapon Finesse '''Poison(Ex):''' A sea snake has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fort DC [[15]]. The save DCs are Constitution-based. '''Hold Breath Ex:''' A sea snake can hold its breath for a number of rounds equal to 6x its Constitution score before it risks drowning. For a typical sea snake, this is [[90]] rounds, or [[9]] minutes. '''Skills():''' A sea snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. '''Smite Good(Su):''' Once per day a fiendish creature can make a normal melee attack to deal +3 extra damage against a good foe
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