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===Armor of White Anger=== *'''Cost:''' Varies; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive (Step 10) *'''Keywords:''' Combo-OK, Stackable *'''Duration:''' One scene *'''Prerequisite Charms:''' Paralyzing Bellow, Thunderous Charge *Attacking a hippopotamus only makes it angrier, and by the same token, attacking an Exalt with Charm does the same. Whenever the Exalt takes damage, they can choose to pay 2m for each level of damage inflicted upon them to add to their natural soak for the remainder of the scene. The soak gained is equal to the wound penalty, but if the wound penalty for the level of damage taken is 0, the Exalt cannot add to his soak and thusly spends 0 motes for it. But, when the wound penalty is at -1, the Exalt adds 1B/1L soak to his natural soak. If the wound penalty on the damage level is at -2, they add 2B/2L to their soak, and so on. Naturally, Exalts who have more -1 health levels bought with Ox-Body Technique receive less benefit from this Charm than Exalts with more -2 health levels, and Exalts with additional -0 health levels receive even less benefit, but for the wise Exalt, they can increase their soak to phenomenal levels. This protection lasts for the remainder of the scene. This Charm is incompatible with any other soak-increasing Charms, Sorceries or Charm-like effects outside of Raging Hippopotamus Form and this Charm explicitly ignores the limit caps for bonuses added from Charms. * Example: Jogon, a Full Moon Lunar Exalt, faces off against Acid of Oblivion, a Dusk Caste Abyssal Exalt. Acid of Oblivion strikes out against Jogon with his soulsteel daiklave, inflicing 4 levels of lethal damage upon him. Jogon spends 6m to add 4B/4L to his natural soak, 2m for the first -1 health level inflicted gaining +1B/1L soak, 2m for the second -1 health level gaining another +1B/1L to his soak, and 2m for the -2 health level gaining an additional +2B/2L to his soak.
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