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====Guardinal, Musteval==== Tiny Outsider (Extraplanar, Good, Guardinal); CR 2; HD 2d8+[[6]]; '''hp [[15]]''' '''Init''' +4; '''Spd''' 30 ft. burrow 10 ft.; '''Space/Reach''' 2 1/2 ft./0 ft.; '''AC''' 20 (+2 size, +4 Dex, +4 nat), touch 16, flat-footed 16; Base Atk +2; Grp β[[6]] '''Atk''' Bite +8 melee (1d3+[[0]]); '''Full Atk''' Bite +8 melee (1d3+[[0]]) '''SA''' Spell-like abilities; '''SQ''' immunity to electricity and petrification, focused movement, resistance to acid 10 and cold 10, tongues; '''AL''' NG; SV '''Fort +[[6]] (+[[10]] against poison), Ref +7, Will +5'''; [[Str 11]], Dex 18, [[Con 16]], Int 11, Wis 14, Cha 13 '''Skills:''' Balance +7, Climb +[[9]], Escape Artist +9, Hide +17, Jump +[[2]], Listen +7, Move Silently +9, Sleight of Hand +9, Survival +[[9]], Tumble +6, Use Rope +4 (+6 bindings) '''Feats:''' Weapon Finesse '''Speak with Animals (Sp):''' Guardinals can mentally communicate with animals as a free action. This works exactly like speak with animals as cast by an 8th-level druid but does not require sound. '''Tongues (Su):''' Guardinals can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active. '''Spell-Like Abilities:''' At will- detect evil, detect magic, disguise self, magic missile, protection from evil (self only) and see invisibility; 1/day - invisibility (DC 13). Caster level 3rd. The save DCs are Charisma-based. '''Focused Movement: ''' When moving, a musteval can take a move action and a standard action at any point during the move. The musteval cannot take a second move action during a round when it uses its focused movement ability Mustevals almost always use this ability to move before and after using a spell-like ability during combat. '''Outsider Traits:''' Guardinals have darkvision (60-foot range). They cannot be raised or resurrected (though a wish or miracle spell can restore life).
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