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Blue Giant:Scenario Kong Tiki
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==Statistics== ===Scientists=== Assume roughly the same stats for all the NPCs. Delbert Curtis will operate at a 2 pt penalty on all checks due to fatigue. '''Stats''' Body 4, Mind 8, Soul 4 '''Attributes''' Highly Skilled 2, Personal Equipment 1 (Scientific gear) '''Skills''' A bunch of science skills (40pts worth) including Biology(Xenobiology) '''Derived Values''' Health Points: 40, Energy Points: 60, ACV: 5, DCV: 3, '''Total CPs :''' 20 ===Mask Apes=== The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base. They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as 'go there', 'get that thing', follow me' etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces. The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compared to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker. '''Stats''' Body 8, Mind 3, Soul 4 '''Attributes''' Combat Mastery - 3, Damn Healthy - 3, Features - 1 (electrical horn discharge), Heavy Armour - 3 (partial, only facing enemies), Jumping - 1 (25m x2 in .5g), Kensai - 1 (chanbara master), Life Support - 2, Natural Weapons - 1 (horns), Sensors - 1 (radio), Special Movement - 1 (Wall Crawling), Stealth - 2, Superstrength - 2 '''Defects''' Unskilled (2 BP) '''Derived Values''' Health Points: 90, Energy Points: 35, ACV: 8, DCV: 6, Horn Attack 30 or 38 charging or 43 charging and leaping '''Total CPs :''' 45
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