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==Backgrounds== *Manse 5: Gem of Perfect Mobility. Usually stored in Hearthstone Bracers. **Manse Powers: Well-Flavored Aspect (Solar), Comfort Zone, Conveniences, Password Activated, Adamant Circle Feedback **The Gem of Perfect Mobility doubles Jorim's speed, and halves (rounding up) the number of ticks any combat action takes with no penalties. ''In the eastern part of Denandsor, atop a hill crafted by knowledgeable savants, sits a good-sized dojo. The building appears plain to the unobservant, but it is a training facility of superb quality, elegant in its simplicity. It was designed for a Dawn Caste of the First Age, lit each morning by the Unconquered Sun's light. In deference to the original master's wishes that only combat be allowed within, the Manse negates any sorcery within its walls. Still, within its walls, the atmosphere is one of calmness, achieved through the perfection of combat. ''<br>When the Circle unlocked Denandsor, Jorim was drawn to the place, and took the Hearthstone for his own. Presently, it serves as his Denandsor residence, and is his primary training ground. Seijiro is also known to train here, as the place suits him very well. Several of Jorim's followers are assigned (on a rotation) to guard duty here, so that it is always protected.'' *Artifact 3: "Blade Which Splits the Sunbeams" *Artifact 1: "Sheath of Mercy" ''Two artifact weapons designed to work in concert. The Blade Which Splits the Sunbeams is a surpassingly sharp orichalcum reaper daiklaive, with a hilt wrapped in red leather. Its only adornment is a prayer to Sol Invictus along the back of the blade, glorifying Him and asking for His blessings in battle. The sword loses any special properties (including orichalcum bonuses) if the prayer is not offered each day. <br>''The Sheath of Mercy is a scabbard made of rare Eastern hardwoods, lined with plates of orichalcum, and is capable of locking its blade within; only its attuned wielder can unsheath its sword. However, it is balanced such that it may be used as a reaper daiklaive, dealing bashing damage to enemies.'' *Artifact 3: Orichalcum cape. ''This cape's main material is a First Age cloth; its formula has been lost over the centuries, but its gold and white colors remain vivid to this day. In addition, thin strands of orichalcum are threaded throughout the garment, adding to its strength. When attuned, it may act as a artifact reinforced buff jacket, with no movement penalty.'' *Artifact 1: Perfected Boots *Artifact 2: Orichalcum Hearthstone Bracers *Resources 4 ''Most of Jorim's resources come from a treasure vault of Denandsor; however, much of them are also tied up in restoration of the Lost City, and in supplying his followers with the best equipment possible.'' *Followers 3/Arsenal 1 ''A group of perhaps 100 highly-trained mortals who have chosen to follow Jorim in his travels. They are trained as a unit, but each person is also capable of fighting independently, as Jorim would prefer them to be able to lead others. Their only common feature is that they have sworn to follow the Heart of the Sword's philosophy, and wield their blades to protect others. Each person is equipped with fine lamellar and fine swords. Though certainly not orichalcum, their armor and swords are of a golden hue, in order to honor their leader. This has led to a bit of friendly rivalry with Lookshy's Fourth Field Force (who also specialize in unorthodox, small-squad techniques, and wear polished silver armor) -- however, while they may talk up the rivalry, the two groups tend to work together rather well.''
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