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Character:Naeem of the Brave Water
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=== Commentary === Man, Runequest has a LOT of numbers to juggle. Fortunately, there is a comprehensible logic to it, making it fairly straight-forward. Though a few paragraphs of the rules aren't as clear as they could be; I had some confusion with the weapon skill rules, for example. But despite that, character creation was relatively easy, if time-consuming. I understand now what is meant when Runequest is described as a very detailed game system. <br> I note that the game is oriented toward young and inexperienced initial characters, though not without ''some'' skill. You have virtually no choice in your starting abilities and equipment. It does look like an experienced player is more able to make a more experienced character, which is an interesting approach to 21st-century eyes. It makes sense in the context of many of the earlier RPGs, however, where character experience and player experience were assumed to be closely linked. <br> For some reason, the creative juices weren't with me creating this character, perhaps because of the lack of choices. Stat-wise, he'd be a natural as a magician, so I decided to pull a twist on the ol' "village destroyed by raiders" trope and send him off to apprentice. I had some slight inspiration from another PC in a play-by-post game I was in once β a real asshole of a young mage, who was obviously destined for interesting trouble, and possibly even greatness.
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