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Cortex Prime: Urchins
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==Sleeve Stress== Outside of a sleeve, Urchins run on the basic consequence system used in the Cortex + version of the Firefly game, but in-sleeve the machine takes levels of stress to the various modes before it can be taken out. Modes rated [[file:d4a.png|24px|d4]] are taken out immediately on a successful targeting of that mode. Modes rated [[file:d6a.png|24px|d6]] can absorb a box of stress before being in danger of getting taken out. Modes rated [[file:d8a.png|24px|d8]] have two stress boxes. [[file:d10a.png|24px|d10]] modes have 3 stress boxes, and [[file:d12a.png|24px|d12]] modes have 4 stress boxes. '''Note 1:''' If Systems mode is taken out, the sleeve can still operate blind as it were. If Core mode is taken out it effectively loses systems and cannot move. If Hull is taken out, Core cannot be used to propel the sleeve in any way, but life support is maintained and systems still function but may be limited in directionality based on how the hull was last oriented. The sleeve provides no significant protection otherwise once the hull is incapacitated. '''Note 2:''' Characters can still avoid a sleeve mode being taken out by spending a PP and taking a narrative complication.
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