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Disg4Ea Character Pendraguin
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===Powers=== Divine Challenge: At-Will, Close burst 5 (one creature in burst), minor Lay On Hands: At-Will, Melee touch, minor, Special: You may use this power a number of times per day equal to your wisdom modifier, but only once per round, Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Ardent Strike: At-Will, Melee, +9 vs AC, 1d10+5 damage and target is subject to your divine sanction until the end of your next turn, Special: When charging, you can use this power in place of a melee basic attack Virtuous Strike: At-Will, Melee, +9 vs AC, 1d10+5 radiant damage and you gain a +2 bonus to saving throws until the start of your next turn, Special: This power may be used as a melee basic attack. Guardian's Counter: Encounter, Immediate Interrupt, Close Burst 2, Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. Soul-fire Explosion: Encounter, Close Burst 1, Trigger: You are thrown or dropped to 0 hit points or less Target: All creatures in burst, including you Effect: 1d8+4 fire and Thunder damage. Valorous Smite: Encounter, Melee, +9 vs AC, 2d10+5 damage, each enemy within three squares of you is subject to your divine sanction until the end of your next turn. Divine Mettle: Encounter, Minor, Close Burst 10, Channel Divinity (You can only use one channel divinity power per encounter), Effect: The target makes a saving throw with a bonus equal to your charisma modifier (+4) Divine Strength: Encounter, Minor, Personal, Channel Divinity (You can only use one channel divinity power per encounter), Effect: Apply your strength modifier (+1) as extra damage on your next attack this turn. Call to Arms: Encounter, Standard, Close Burst 5, Target: One Creature marked by Pendraguin, +7 vs Will, Hit: You pull the target to a square adjacent to you, then make a melee secondary attack against it using your weapon. Secondary attack: +11 vs AC, Hit: 2d10+5 damage. Majestic Halo: Daily, Melee, +9 vs AC, 3d10+5 radiant damage (miss half damage), Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn. Endure Pain: Daily, Immediate Interrupt, Personal. Trigger: You are hit by an attack. Effect: You gain resistance to all damage equal to 5 + your constitution modifier (+4) until the end of your next turn.
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