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===Regaining Rukh=== * You regain one point of Rukh each day at sunset. * You regain one point of Rukh for every 24 consecutive hours spent confined to your anchor. * You regain one Rukh for every hour spent meditating in your associated element, as defined below: ** Ifrit: sitting in the middle of a bonfire ** Marid: in a body of water out of sight of land ** Peri: outside during a windstorm ** Ghul: in a lightless cavern or mine (basements don't count) ** Utukku: buried in soil in the middle of a forest, out of sight of man-made structures *** You also recoup any Rukh spent to prevent damage during this process. * When you fulfill an oath to perform a service for someone else, you regain 1-5 Rukh depending on the difficulty of the task (Storyteller's discretion; players shouldn't be allowed to abuse this rule by making a lot of oaths to perform trivial tasks). Also, Workings performed in the service of another cost one less Rukh than normal. (One-dot Workings therefore cost nothing, but still count normally against the maximum Rukh per turn.) * When you use a Working to grant a wish that fulfills the wisher's cardinal virtue or vice, you recoup the Rukh spent on the Working. (Although this doesn't result in a net gain of Rukh, the wisher may feel indebted to you as a result. However, granting a wish that feeds somone's vice incurs a degeneration roll.) * When you twist the wording of a wish to subvert the wisher's intent, you recoup the Rukh spent on the wish, plus 1-5 points depending on how badly it went wrong: ** 1 Rukh if the wish comes with a significant inconvenience or setback ** 2 Rukh if the wish is rendered useless, but the wisher is no worse off than before ** 3 Rukh if the wish creates major problems for the wisher ** 4 Rukh if the wish causes a disastrous outcome for the wisher ** 5 Rukh if the wish leads to the wisher's death *** However, you also incur a degeneration roll if you play a cruel trick on someone who doesn't deserve it (as opposed to giving a greedy or selfish person their just deserts). * You regain 1-5 Rukh by promoting your cardinal virtue or your Camp's goals in the minds of people (Storyteller's discretion as to what qualifies; the Rukh regained depends on the number of people influenced). * You regain 1 Rukh by participating in an important ritual of a monotheistic religion with at least 50 other people. However, you can only regain Rukh in this manner once a day. * You regain full Rukh by visiting a major monotheistic holy site (including Amarna). However, you can only benefit from visiting a given site once a year.
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