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===Búlfim=== Formerly called #8, of 25 in column 1. Búlfim is a solumn orc with slanted black eyes that are like two dark pits. His thick, grissled, shoulder-length hair is the color of dark chocolate, and is worn in an utilitarian style. He has a fat build. He has nearly-nonexistent eyebrows and wide feet. His skin is deeply-tanned almost leather green in color. He has long-fingered hands, with broken clawed nails on each finger. His wardrobe is tight. He is contemplative, but many mistake it for being Powerless. :: Búlfim is a member of the [http://wiki.rpg.net/index.php/ORC_TRIBES#Iron_Mother Iron Mother] tribe. Long with the Mother of Aryth tribe, the Iron Mother orcs are the closest to their eldethar ancestors. Both tribes are similar in size and shape. While the Mother of Aryth orcs specialize in mining and fortification, the Iron Mother orcs are the race's armorers and weaponsmiths. The weapons they create are not ornate or beautiful, but they are easy to make and very, very effective. Some of the tribe practice a form of self mutilation were they insert shards of steel into their skin in an attempt to be one with the metal. :: Physical description: Much smaller and squatter than normal orcs. They tend to be dressed in all brown and are sometimes derogatorily called mud orcs. :: male orc Bbn2/Ftr5 :: '''Hit Dice''': 2d12+5d10 (HP 51) :: '''Initiative''': +0 :: '''Speed''': 40 ft. :: '''Armor Class''': 10 :: '''Attack''': +10/+5 melee, or +7/+2 ranged :: '''Saves''': Fort +7, Ref +1, Will +1 :: '''Alignment''': NE :: '''Abilities''': Str 16, Dex 10, Con 10, Int 8, Wis 10, Cha 8 :: '''Size''': Medium (5'11", 380lbs) :: '''CR''': 7 :: :: '''Languages''': Black tongue, High elven (pidgin), Old dwarven (pidgin), Orcish (basic). :: '''Feats''': Dodge, Exotic weapon proficiency (greater vardatch), Improved shield bash, Point blank shot, Quick draw, Rapid reload, Weapon focus (vardatch). :: '''Class Abilities(Bbn)''': Speed bonus +10ft, Rage 1/day, Illiteracy, Uncanny dodge. :: '''Class Abilities(Ftr)''': Bonus feat (any fighting) (x3), Survivor, Bonus feat (survivor). :: '''Skills''': Climb +12, Heal +2, Hide +0, Intimidate +8, Listen +0, Move silently +0, Profession (soldier) +1, Sense motive +1, Spot +0, Survival +3, Tumble +0 :: '''Weapon Familiarity''': Orcs can use vardatches as martial weapons, rather than martial weapons. :: '''Night Fighters''': Orcs have darvision, which allows them to see in normal darkness up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. Further, orcs are so at home in darkness that they gain a +1 racial bonus on attack rolls when there is no light at all. :: '''Light Sensitivity''': Orcs suffer a -1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. :: '''Resistance to Cold''': Orcs are immune to nonlethal damage caused by cold dangers like cold weather, severe cold or exposure, or extreme cold. Additionally, orcs suffer only half the normal damage (rounded down) from the lethal cold damage caused by extreme cold. :: '''Natural Predators''': Orcs may add their Strength modifiers (in addition to their Charisma modifiers) to Intimidate checks. :: '''Spell Resistant''': Orcs gain a +2 racial bonus on all saves against spells and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise would. Only the kurasatch udareen may avoid this drawback. :: +1 racial bonus on damage rolls against dwarves. :: +1 racial bonus to attack rolls when fighting in groups of 10 or more orcs, whether they are enemies or allies. :: '''EQUIPMENT''' ::: '''Vardatch''': 6 vp; 1d12; x2; --; 12 lb.; Slashing. This crude, brutal weapon, which translates to "cleaver" in the orcish tongue, is a heavy, broad-bladed sword with a blunt edge and a serrated edge. The vardatch is considered a slashing weapon, though it does not so much slash as tear. They are sturdy, heavy, and cheap to produce. A vardatch is too large to use in one hand without special training; thus it is an exotic weapon. Wielding a vardatch with one hand, even with the appropriate Exotic Weapon Proficiency, requires a Strength of at least 13. A Medium character can use a vardatch two-handed as a martial weapon. ----
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