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FANGS: Normal Combat
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==Bare Handed Combat, Subdual Combat== Inevitably, PCs get into situations that do not call for killing. Bar fights, captures of witnesses who need to talk, and subduals of animals/creatures for resale later are all situations that call for an attack that doesn't kill the target. In these situations, the GM should rule that only the Stun component of attacks are kept track of. Any Health damage is strictly temporary and can be recovered quickly and need not really be kept track of. There are some points to keep in mind, however. * Using weapons causes Health damage. This can be avoided by specifying that the attacker is using the "flat of the blade" or the haft or the pommel, whatever, so the business end of the weapon doesn't come into contact with the target. However, the user does not get the benefit of the damage done by the weapon. Instead, the attacker is using the equivalent of a club, either one or two-handed, and only gets the equivalent damage of that kind of weapon. * A Fumble with the weapon can, if the GM thinks it would be good dramatically, turn into a health-damaging strike that might even kill the target, particularly if keeping the target alive is the point of the combat.
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