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Fear To Tread
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==Mercenaries== *Medium Infantry- These stands are decently armored and carry shields and a mix of axes and swords. **Recruited Troops- You can recruit any number of stands from these. They are of mediocre skill and cost 5gp a day when marching and 10 gp a day during combat, plus the promise of land when the fighting is finished. They have no solos. **Kattegat's Men- These come as a unit of 10 stands. They are somewhat more skilled, and cost 100gp marching/200gp combat a day, and want no land. They have a unit commander, Kattegat, as a solo. *Missile Infantry- You can recruit up to three of these stands. They have light armor and either self bows or slings. **Recruited Troops- Mediocre skill, 5gp/10gp daily, plus a promise of land. They have no solos. *Light Cavalry- You can recruit up to three of these stands. They have light armor, self bows and a spear. **Recruited Troops- Mediocre skill, 10gp/20gp daily, no desire for land. No solos. *Heavy Infantry- Splint armor with two-handed melee weapons. **Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands. Each stand costs 20/30gp daily, with no desire for land. They have no solos. **Alborg's Steel Wall- 5 stands, 125/200gp daily, no desire for land. Darbash is a solo and their unit commander. *Heavy Cavalry- Heavy armor, barding, lances and axes. **Recruited Troops- Roll a DC 10 Persuasion check. Success allows one stand, at 30/60 daily pay. No solos.
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