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Forbidden Tomb of the Dwarven Martyrs
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===Traps & Tricks=== When you encounter a trap, any number over the challenge number successfully avoids it. Each point under the trap's challenge number is a point of damage for your guy, just like getting mauled by a monster. Traps may have other bad effects as well. If you roll the challenge number exactly, choose one of your guy's Specials and mark it as ready. The trap is sprung on you but you take no damage from it. If it has other effects, you must deal with them. If you want your guy to perform some feat of strength or a cool maneuver, go for it! The Game Master should reward you, because you are being creative and making the game more fun. Sometimes you will automatically succeed. Other times it may be more difficult. Ask everybody who is playing what the challenge number should be for the thing you want to do. Anywhere from 2 to 4 is good; 5 if it is really tough. Each point under the challenge number you decided on is a point of damage for your guy, just like getting mauled by a monster. There may be other bad effects as well. Unlike with traps, if you roll the challenge number exactly your cool trick works. And over equals success.
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