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Hunters: Chargen
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==Relationships== Each character begins play with three relationships within the guild outside their coterie (the other PCs). You may use a relationship in any roll to which it might apply. Alternately, you can also ask a relationship for a favor, but if they grant it, that relationship die is stepped back by one until the GM declares a ''Story Break'' and it resets. Once stepped below [[file:d6a.png|24px|d6]] that relationship, though it still exists in the fiction, can no longer be used in action rolls or for further favors until the reset occurs.. Only one (1) relationship die can be applied to a given action. :'''Master:''' You have a [[file:d6a.png|24px|d6]] relationship with one of the masters of the guild. Select a master from the list of GMCs <u>[[Hunter:_Notable_GMCs|'''HERE''']]</u> :'''Journeyman:''' You have a [[file:d8a.png|24px|d8]] relationship with one of the journeymen of the guild. Name the journeyman and the master they directly serve. :'''Apprentice:''' You have a [[file:d10a.png|24px|d10]] relationship with another apprentice. Name the apprentice and how you know them. '''Do not name another PC''' (See Below). :'''Coterie:''' You have a [[file:d8a.png|24px|d8]] relationship with your coterie (the other PCs). This relationship is not stepped back if another PC opts to grant yours a favor. [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
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