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Legends - Combat Rules
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===PROTECTING=== A character of 3rd Circle or better can choose to protect instead of defending normally. This allows the character to defend himself, as well as one or more other characters who are within melee range of him. A character declares that he is protecting another character at the end of his action, and the protection lasts till the protecting character’s next action. A character can protect any number of other characters. • When a character who is being protected is attacked, the protector can make a defence check. If he scores more defence successes than the protected character, then the protected character can use the protector’s defence successes instead of his own. Note that it is the higher defence which is applied – the two are not added together. • For each character that the Protector is protecting, the Protector adds +2 to the target numbers of each of his defence checks, including checks made to defend himself. • Note that as usual, defence checks are still made individually against each attack. '''Example:''' ''Morek Journeypass is a Legendary Spear-fighter (1+) with a defence dice pool of 6 dice. Normally if he is defending just himself he rolls 6 dice, looking for 1+ target numbers. However Morek knows that his diplomat companion - Abria of Blackwaters – is not so skilled in arms as himself and so declares that he will be protecting her.'' ''Morek can now make defence rolls for both himself and Abria, still rolling 6 dice but now looking for 3+ target numbers.'' ''Abria can also defend herself, though she is only a Trained Sword-fighter (5+) with a defence pool of 3 dice. When Abria is attacked, Abria can use the better result from both her and Morek’s defence checks.''
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