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==MIMIC== Class: Beta Cost: 1 Verve Dice Pool: Manipulation + Mimic Action: Reflexive Range: Touch Area: N/A Duration: Two turns per success Effect: The character is able to copy the abilities and powers of another character. In order to use this power, the character must touch her intended target; touching an unwilling target requires a Dexterity + Brawl roll, and the target’s Defense applies. Once she has successfully touched the target, They must succeed in an activation roll. The character may spend one Verve to copy one of the target’s Attributes, Skills, Merits, or superpowers for each dot in Mimic she has. In the case of Attributes, Skills, or superpowers, the character’s rating in the ability increases to either the target’s rating in the ability or the character’s own Power Level, whichever is lower. Copying the same trait from multiple sources does not stack, but increases the highest by 1 dot, up to normal limits. In the case of Merits, the character may only copy Merits worth a number of dots equal to or less than her own Mimic rating; the character need not necessarily meet the prerequisites a copied Merit, but the Storyteller is the final arbiter of which Merits can be copied (as a general rule, “internal” Merits like Gunslinger or Eidetic Memory can be copied, while “external” merits like Resources or Allies cannot). A character may only copy a total number of stats up to her dots in Mimic at a time. Abilities gained using Mimic disappear at the end of the duration unless the character spends another point of Verve to extend the duration to a scene. Extras: I Spy - The character need only see her target use an ability to copy it and need not touch the target. Mystic Replication - The character's mimicry manipulates fate and memory, and it can copy 'external' merits, reweaving society and chance to achieve the effect. Power Vampire - When mimicking a trait, you can choose to 'take' what you mimic from the target. You remove one dot from the target's pool per your own dots in mimic (i.e. with five dots in mimic you can totally eliminate a five dot power, attribute, or skill). The target regains their trait once the duration of the mimic effect has ended. When stealing a trait, the duration of the effect becomes only one turn per success, with no option to extend.
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